I worked on a project recently that was a lot of fun. A mother whose child attends a small daycare center wanted to pull together a unique thank you gift for the class’s teachers. She found a board she really liked on Etsy, and thought it would be fun to have pictures of the families to pin onto it. We got to talking and the idea expanded to be not just family photos, but vintage inspired travel postcard themed cards with a greeting of their choice on it. Each family had a fun story or background that we could highlight, so I whipped up a textured template (working with a limited palette that went well with the board she’d found) and I made a bunch of fun graphics to include on each family’s card. I also aged the photos a bit to make them fit in with the retro style a bit more.
A very fun, personalized gift for the teachers. They loved it so much they plan on keeping it in the classroom even after the current class has moved on.
It was a lot of fun coming up with graphics for each family and having it work with the theme. I liked the color palette a lot, too. Would be fun to make more graphics like this.
Oh, here’s the backside, where the family’s wrote their personalized messages. Complete with custom stamp and post office marker.
I was invited to Google last week for a really cool Tech Talk presented by the creators of the game Launch & Iterate, that I took part in the graphic design for. It was a really great presentation that gave a detailed explanation of the process of creating the game, from the first email exchange where the notion of making a game was first introduced (a good 2+ years ago now) to where they are now with a final product and lots of positive feedback, with all the lessons learned along the way and the things that went right that they’re most proud of.
Having worked closely with the team on the project from a relatively early stage of the development, it was still enlightening to hear their stories of all the testing and reasons for all the changes they made along the way. I also learned that their target demographic was actually students who were not already familiar with the genre of Euro-style gaming, which for some reason came as a surprise to me (wait, doesn’t everyone play these games now?? Are you saying I live in a board game bubble?).
They were very generous in giving me a shout-out in the presentation as the outside professional they hired to pull the game together. I probably couldn’t talk enough about how great of an experience it was to work on this project, and how much I have enjoyed watching (and participating in) its evolution. It was inspiring, and of course, puts the fire under me to once again have a go at creating my own game again.