So I was going through updating my portfolio site, as one does, and I came across these illustrations I made back at Pratt, when I was taking Lynn Pauley‘s class. We took a trip to Coney Island in the off-season. It was eerily deserted, sand piled up on the boardwalk, carney’s lazily hanging about. It was great. I don’t even remember having a camera at the time, but I guess I was able to capture quite a few reference shots which I pulled this series from.
I was heavily influenced by Pauley’s style in that class. She works very loosely, basically considering nothing sacred, owning, no, cherishing the “mistakes” like a line that didn’t end up where you’d expected, or eraser marks boldly left half erased. I don’t think I ended up owning her style for myself, at least not to the extent that she owns it, but it was such a valuable experience to create something with almost casual ease. I thoroughly enjoyed it, and I feel that these paintings that came from the experience feel casual and light-hearted, while still feeling a bit washed out and creepy, which I think was kind of what I was going for at the time.
I was very pleased to work on this little side project that a Google employee requested design assistance on. He had in the past create a few Google fan/Google employee exclusive projects like t-shirts, and had the great idea to put Google into a card game that he and his fellow Google/Game enthusiasts could play during their lunch break.
We used the base of a game called Palastgefluster, a German card game that is apparently not as obscure as it sounds (even though I don’t think even my nerdiest of board game geeks I know have ever heard of it). But, my client knew it well and thought the structure would work really well to make a Google parody of it.
I’ll walk you through it and how we adapted it for Google, which by the way I should mention, this game is not sponsored by, condoned by, or paid for by Google, but they did give us our blessing on the proof which ensures that all the logos and colors were up to their specifications.
Anyway, the cards we were working off of were in a medieval/knight/castle style with lots of textures and shading. I figured that wasn’t quite right for Google, so cleaned up the background, and stuck to the bright solid colors that Google uses in its logo. We had to add an additional color to the palette, so chose an equally bright and vibrant purple, and have a neutral gray as well.
Our plan with the Google version was to pair Apps with actions (seen above, the actions are a little cryptic in their native German – but each character you see actually represents a specific action you can take on your turn). In order to know which action each card represents, you can either piece together the illustration at the top of the card, or follow a cheat sheet that you keep beside you at all times. It’s easier when the actions are described as verbs instead of character names (also being in English is helpful, for those of us who are a little rusty on our German).
The game designer/redesigner, Richard, paired up the actions with corresponding Google Apps that seemed appropriate for what action they represented. Maps = Show, YouTube = Discard/Draw, Android = Return to Hand, Gmail = Trade, Chrome = Swap, Search = well, Search, obviously, and Labs = No action. I thought it was quite clever.
So each player is associated with a color (above is the green set of the cards). There are 5 players with 7 sets of action cards, yellow, red, green, blue, purple, and 2 sets of neutral grey. Each player gets a set of score keeping cards and the above mentioned reference cards that explain exactly what each action means. You place your reference card on top of the score card and slide it down as you earn points.
The action cards are meant to be held uni-directionally, unlike playing cards where you can flip them any which way. But, each corner is marked with a few helpful codes to make it easier to play when fanned out in your hand. 1st, we have a shape associated with each color for anyone with color blindness issues (these shapes are also present on the score cards, top left). 2nd, we have a symbol associated with that action, which is repeated on the reference cards for an easy key as well.
Ok, then we also have SRE cards (stands for Site Reliability Engineering which apparently is responsible for keeping the Apps afloat on google.com. In game terms, these are the cards that when put into play disable certain functions, making the corresponding action card in your hand unplayable. The backs of those cards is a patch that Google Engineers get when they’ve gone through the SRE program – a little insider info.
You can see on the SRE cards that we named them based on where there are major Google hubs around the globe, so I popped in little google map images (hard to believe these images are already outdated since Google updated their maps graphics since we finalized this project!). The Mission control map is centered over Houston, which was my own funny idea about where “Mission Control” is (not really Google related, but who could disagree).
The only cards left are the rules, which honestly sound a little daunting, but once you play a round or two, it becomes very clear how to play. The game is relatively quick; a great lunch-time option. Minimum of 3 players is needed to play, and typically you play best of 3 rounds to determine a winner. I won’t go into the rules of how to play exactly, but you’re welcome to come and play with me some time if you’re that curious.
Anyway, I had a lot of fun working on this and am really happy with how it turned out. Looking forward to playing my first round!